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Laser Rabbit:

SKETCH DESIGN DOC

Laser Rabbit is a game I created in 2 weeks using Unity. I had a big idea, and so decided I needed a Game Design Document even though it was such a short amount of time. Because I organized well enough, I was able to complete a little more than I honestly intended.

Step 1: Title

I started by making a quick sketch when I got the idea. I used it to remind me where the idea came from and the tone and direction of the game.

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If I was on a team, I'd have put down a specific summary, but this quick reminder was good enough for me alone.

Step 2: Character movements

Step 3: "Order of Operations"

I worked out the movements of the character first, putting several ideas on the back burner and also considering how their animation could work in the future.

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With the movements decided, I felt comfortable with the type of game I was making and created a list of steps for completing everything I wanted in the game.

Level Design

I did the level design first, thinking of enemy types while I worked on it. This let me make the level how I wanted to without having to cater or be confined by any previous ideas.

Step 5: Psuedocode (All)    Step 6: Psuedocode (Individuals)

First, I wrote pseudo-code representing the entirety of the code for the game and how it would be connected. Next, I wrote pseudo-code for each individual piece of code I thought I would have to write.

Step 7: Scripting and Testing

Step 8: Level Block out

Step 9: Art and Sound

Step 10: Cutscenes

ALL DONE!

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